• Making Atomfall: Risk & Reward | Ben Fisher (Head of Design)
    Apr 21 2026

    In today’s episode, I speak with Ben Fisher, Head of Design on Atomfall and Sniper Elite: Resistance. Ben is a key figure at Rebellion, and we break down how Atomfall’s opening establishes tone, pacing, and player behaviour in its open-world RPG design.

    We get into the granular detail of how players are guided through environmental cues, limited resources, and design decisions that steer the player away from a “run and gun” attitude.

    We also explore the game’s core philosophy: designing for uncertainty. Ben talks through the iterative process behind Atomfall’s systems, from dynamic loot and environmental storytelling as well as the risk he and the team took on their “leads” mechanic that replaces traditional quest structures—encouraging players to act more like detectives than objective-followers.


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    1 hr and 3 mins
  • Writing Outer Wilds: Joy, Grief, and Letting Go | Kelsey Beachum (Outer Wilds, Avowed, Outer Worlds)
    Apr 14 2026

    Today I sit down with Kelsey Beachum, writer of Outer Wilds, for a deeply honest conversation about the creative process — including what it was like collaborating with her brother Alex Beachum on one of the most loved games of the past decade.

    We discuss the fear and anxiety of putting your work into the world when you've poored your heart and soul into it and the strange phenomenon of imposter syndrome that can come even when the response from players is overwhelmingly positive. Kelsey reflects on what it means to feel unworthy of the reception a game receives — and how she navigated that.

    We also dig into Kelsey's career since Outer Wilds, which has included work on Avowed and The Outer Worlds and talk candidly about burnout — what causes it, what it costs, and the importance of finding collaborators and companies whose values align with your own.

    This was one of the most open and generous conversations I've had on the show. Kelsey held nothing back, and I think anyone who makes things — games, films, stories — will find something here that resonates.

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    1 hr and 9 mins
  • Scope, testing, and Finishing Games | Nina Freeman: Cibele, Lost Records: Bloom & Rage
    Apr 6 2026

    In today’s episode I speak with Nina Freeman about how one learns from their mistakes, and how one learns to learn from them.

    Nina is a video game developer who finishes every game she starts. She is known for her autobiographical approach, incorporating her own personal life experiences into her work.

    I’m a huge fan of Nina’s personal projects, including Cibele, as well as her contributions to Tacoma and, more recently, Dont Nod’s Lost Records: Bloom & Rage.

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    1 hr and 19 mins
  • Why Platformers need to evolve | Chris Wade, Big Hops
    Mar 30 2026

    Today i'm speaking with Chris Wade, game director at Luckshot Games and creator of Big Hops. Big Hops really caught my attention as a platformer that bought in emergency gameplay mechanics to create a truly unique experience. Kotaku said Nintendo could stand to learn a thing or two from Big Hops, and I have to agree. I believe the platforming genre needs to evolve or else it will be left behind.

    We dig into what it takes to make a stand out platformer in 2026, and how Chris built out his own niche with the game, taking influence not only from the likes of classic RARE games and Mario Odyssey, but also games like Dishonoured and Breath of The Wild.



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    1 hr and 7 mins
  • Why Great Games still Fail | Mario R. Kroll, Video PR & Marketing expert
    Mar 23 2026

    Today I'm speaking with Mario R. Kroll, founder of UberStrategist. Mario has over 30 years of industry experience in PR and marketing within video games.

    This was a fun and candid conversation about what it takes not only to get a game noticed in a crowded marketplace, but also how to get yourself noticed. I value open, honest, and engaging conversations, and that’s exactly what I got from Mario. We covered everything from what it takes to get a game noticed today through to how to cope with imposter syndrome.

    Mario entered the video game industry over 30 years ago by teaching himself web development to build and run Wargamer.com, a fan-made matchmaking and community site for strategy gamers that grew into a full-time operation and led to his first professional opportunities. This eventually led to him moving into publishing, PR, and marketing before founding UberStrategist, where he now helps game studios launch and position their games.

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    1 hr and 15 mins
  • How Portal Was Written | Erik Wolpaw (Portal) — The Examined Game
    Mar 17 2026

    The Examined Game #4

    In this episode of The Examined Game I speak with veteran Valve writer Erik Wolpaw on the power of great writing in video games.

    I am such a huge fan of Erik's work, particularly across the Portal series and the Half Life Episodes.

    We talk about how you can truly elevate a game's impact with good writing, and the balancing of not letting the story detract from the forward moment of the game.

    Above all else you must remember, the cake is a lie.

    #halflife #portal #valve #podcast #videogames #gaming #gamingpodcast #left4dead2

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    1 hr and 11 mins
  • Why Play Matters | Julia Minamata (The Crimson Diamond)
    Mar 5 2026

    The Examined Game #3

    Julia Minamata is the solo developer of the text parser adventure game The Crimson Diamond, a love letter to the classic Sierra On-Line adventures. I adored playing The Crimson Diamond and wanted to talk with Julia about the power of play in video games. We discuss her inspiration for the game and the idea of building a game like a doll’s house, with many different points of interactivity for the player to lose themselves in.

    We also talk about the pressures of being a solo developer and how making the game became its own escape for Julia when her work as an illustrator was stalling.

    https://store.steampowered.com/app/1098770/The_Crimson_Diamond/

    https://www.thecrimsondiamond.com/

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    1 hr and 4 mins
  • 2# Larry Kuperman (Nightdive Studios) Restoring the Mona Lisas of video games
    Mar 2 2026

    In today's episode I speak with Larry Kuperman, Vice President of Business Development at Nightdive Studios. Nightdive Studios have made a well-deserved name for themselves with their near-flawless remakes and remasters of classic games, including System Shock, System Shock 2, Blade Runner (a personal favourite of mine), Star Wars: Dark Forces, The Thing, and many others.

    I sat down with Larry to discuss the ups and downs of remastering and remaking, covering everything from player expectations through to the legal maze one has to navigate when resurrecting games from the past.

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    1 hr and 3 mins