Memories of 3DO cover art

Memories of 3DO

Memories of 3DO

By: Danny Brown
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In 1993, electronics giant Panasonic released the 3DO Interactive Multiplayer, more commonly referred to as just 3DO. At the time, this 32-bit gaming console was a huge leap over competing consoles like the SEGA Genesis and Super Nintendo, both 16-bit machines. Using CD-ROM instead of cartridges, and positioning itself as a true multimedia component for your home entertainment set-up, the 3DO was, in many ways, ahead of its time. Although it was always doomed to fail, it remains a beloved part of video game history for many. In Memories of 3DO, host Danny Brown takes you on a journey looking back at the ups and - ultimately - downs of the hardware, the games, and why it was a gaming system that should have shone had things gone slightly differently.Copyright 2026 Danny Brown Science Fiction Social Sciences
Episodes
  • Artifacts — Official Trailer - Artifacts
    May 13 2026

    Remember Winamp skins? Burned CDs? AIM away messages? The Dreamcast? Those weird little corners of the internet that somehow felt more human than everything online today?

    Maybe we don’t actually miss the technology. Maybe we miss how it made us feel.

    Artifacts is a podcast about forgotten platforms, dead gadgets, old internet culture, creative communities, and the strange emotional connection we still have to them.

    But this isn’t just nostalgia. It’s about why these things mattered.

    Why people still defend the Zune.

    Why some gamers are still obsessed with the Dreamcast.

    Why old forums felt more personal than social media.

    Why podcasting used to feel smaller… and maybe more exciting.

    Every episode starts with an artifact. And then follows the story underneath it. The people. The feeling. The moment in time. And what it says about who we are now.

    Because sometimes the objects fade. But the feeling doesn't.

    I’m Danny Brown.

    And this is Artifacts.

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    And please let your friends and other podcasters know they can listen for free on Apple Podcasts, Spotify, their preferred podcast app, or online at Artifacts Podcast.

    Products I Use for Artifacts

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    • RODE NT1-A large diaphragm condenser mic
    • Rodecaster Pro II audio production studio
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    1 min
  • Saying Goodbye to the 3DO
    Apr 21 2022

    As 1995 turned into 1996, things at the 3DO company weren't looking good. Despite seeing decent sales numbers of over a million units, this paled in comparison to new machines from SEGA and Sony.

    This, coupled with a dwindling number of games, and many owners of the system jumping ship to the SEGA Saturn and Sony PlayStation, made it clear that the 3DO's dream of becoming an established console in the market just wasn't going to happen.

    Big decisions were made that would affect the company for the remainder of its short life.

    Contact me: danny@dannybrown.me

    Products I use for Pod Chat

    Note: these contain affiliate links, so I may get a small percentage of any product you buy/use when using my link.

    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Sony MDR-7506 Studio Monitor Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
    • Boomcaster remote interviewing
    • My Podcast Reviews
    • Reel.so audiogram creator

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    2 mins
  • 1995: A Banner or Swan Song Year for 3DO?
    Jan 30 2022

    If 1994 was the year that the 3DO finally got the quality games that had offered the promise the machine held, 1995 was when it truly solidified its reputation as a serious piece of kit.

    Owners of the system were treated to excellent games like:

    • Killing Time, a photo-realistic take on the first person shooting game
    • Return Fire, an excellent multiplayer war game, where vehicles and strategy played a huge part
    • Slam 'n' Jam, an awesome and super fun basketball game
    • BattleSport, a futuristic sports battle game, and a forerunner to this generation's Rocket League
    • Space Hulk: Vengeance, a hugely atmospheric shooter based on the popular board game
    • and Demolition Man, a movie tie in that offered scenes from the Sylvester Stallone movie alongside a multi-genre platformer.

    These were just some of the games that helped the 3DO company enjoy their best sales since launch. Coupled with the ongoing teases of the upcoming 64-bit upgrade, the M2, and other hardware partners releasing versions of the console, 1995 looked as if it was going to be a banner year for the machine.

    However, there were storm clouds on the horizon, from both a gaming and a financial viewpoint. On the gaming front, while Sega had released the Saturn at the end of 1994, it was industry newcomer Sony who was making the biggest noise with their PlayStation, also released in Japan at the end of 1994.

    Back at the 3DO company, despite the excellent games lineup the company published throughout the year, it was clear things weren't looking good. The Sega Saturn and the Sony PlayStation had essentially stalled sales of the 3DO console, and the licensing model that the 3DO company hoped would change things in the industry hadn't made the impact the company hoped for.

    Get involved:

    • Support the show
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    My equipment:

    • Electro-Voice RE320
    • Motu M2 Audio Interface
    • Denon DJ HP-1100 Over Ear Headphones
    • Podcast Pro Boom Arm by Accu-Lite and O.C. White

    Recommended resources:

    • Captivate.fm
    • Aweber email marketing
    • Accusonus audio plugins
    • Boomcaster remote interviewing
    • My Podcast Reviews
    • Reel.so audiogram creator

    Show More Show Less
    5 mins
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