Kid Stories cover art

Kid Stories

Kid Stories

By: Phil Bechtel
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About this listen

An exciting collection of original stories crafted for a younger audience.2022 All rights reserved Literature & Fiction
Episodes
  • The Drill House Part 1 - The Day the Gloops Learned to Robot
    Apr 9 2026

    Two brothers unveil their greatest invention the same morning an army of robot gloops drops from hot air balloons onto Valleytown. Avery and Quinn have spent six months building the Drill House in a Power-Up garage — part home, part tank, part aircraft, with triceratops-style horns that can bore through solid rock. When gloop bots with reinforced metal plating pour into the valley and conventional weapons prove useless, their headmaster delivers grim news: the only thing powerful enough to stop the invasion is the Power Diamond, buried deep underground. Two brothers, one wild machine, and a very long way down. A funny, action-packed audio story for kids ages 6-11, perfect for car rides and screen-free entertainment.

    Series: The Drill House | Episode 1 of 5



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    18 mins
  • The Knight Part 6 - The Map to The Dragon Shield
    Apr 2 2026

    Back in Treadway, the knight delivers the memory jar to Old Prentiss and watches the old merchant breathe in the pale smoke of the Doom Labyrinth — seeing it all for himself. Old Prentiss holds up his end of the deal: the Dragon Scale Shield is real, and it's marked on a very old map — deep in an abandoned fortress in the Farlands, far past roads and towns and everything familiar. The knight rolls up the map, pockets it, and heads east. Leeko falls into step beside him and immediately offers to retell the whole Doom Labyrinth story. The knight declines. He's heard it five times. This satisfying arc finale for kids ages 6-11 is perfect for car rides and bedtime.

    Series: The Knight & The Doom Labyrinth | Episode 6 of 6



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    12 mins
  • The Knight Part 5 - The Memory Merchant
    Mar 26 2026

    The knight and Leeko tumble out of the teleportation potion into the cheerful, sunlit village of Home — battered but alive. The mission is clear: find the Memory Merchant at the edge of the forest, get the Doom Labyrinth extracted from the knight's memory, and trade it to Old Prentiss. It should be the easy part. But when Leeko realizes the extraction means the knight will forget everything — the crushrooms, the flooding room, Marma, and how they first met — the moment that follows might be the best in the series. A funny and surprisingly touching fantasy audio story for kids ages 6-11, perfect for car rides and bedtime.

    Series: The Knight & The Doom Labyrinth | Episode 5 of 6



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    11 mins
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