Crunch Time - The Human Cost of Shipping Your Favorite Game cover art

Crunch Time - The Human Cost of Shipping Your Favorite Game

Crunch Time - The Human Cost of Shipping Your Favorite Game

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Host Max examines gaming industry crunch culture through developer testimonies revealing 100+ hour workweeks, health damage, and unpaid overtime. Data from NetherRealm, BioWare, and Raven Software exposes how mandatory crunch destroys lives while executives profit, arguing it's normalized exploitation demanding industry-wide reform.

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